Heart of the Swarm is hitting full beta mode, and with it we are now getting a good look at the new design for the game. It’s too soon to tell where the metagame will be, but we can take a guess where multiplayer is set to go with the new units. Each week, I will invite you to take a closer look at a new unit in the Heart of the Swarm beta and keep you up to date on the changes as the Starcraft 2 development team tweaks the balance.
Our first review is perhaps the first you’ll see on the field in a match with a Protoss: the Mothership Core. The future of the Mothership in Starcraft 2 was tenuous for a large time of pre-beta. However, as the only viable answer for PvZ endgame and the only hero unit in multiplayer, many fans dissented against removing it. Instead of taking the ultimate ship off of the playing field, Blizzard made it even more critical to the Protoss strategy.
An awesome week has gone by and I’ve been playing my favorite game, Starcraft II. Right now it’s season 8 and I have been demoted in my 2s random to silver but this might actually be a blessing in disguise. Why? Because I can play random and rape ass. My best race right now is a toss up between zerg and protoss but when it comes to terran it’s like HELL NO! But now it’s building up my confidence in the class.
There a few highlights that I’ve learned this week. So listen up and pay attention because these might be good for you too. First off, to win the game it’s the last structure standing or the last person in the game. As stated in the game above, I had the last structure standing. So boo yah all those scary massive stalkers.
Then in a 2s random game I got bunker rushed by terran. I’ve copied a barrack’s rush where I lift off after I make like 2 of them and land on my opponent’s base then mass. Finally the last thing is that my friends in the game have been using me as a guinea pig. This means they coach each other on builds to go up above diamond and play against me. Not really fun for me…. But in the process one friend taught me a zerg build that I have been utilizing.
1 spawning pool
then have fun. I have tried this then redid it to use for fast mutalisks. After 1 overlord I build an extractor then go feed off that until after my spawning pool is ready then morph to hive. The rest is history. This coming week we have CONvergence but I will be trying to not post full games but bits and pieces of them.
One thing I am noticing that distinguishes a rookie player from a veteran Starcraft 2 player would be the build. Early game, your opening build is very important as well as your ability to utilize resources and build structures that are resourceful. The video above I am compare myself to my ally who didn’t utilize his resources early game while I did.
500 Minerals Rule
Utilizing your resources would include following rules such as never having over 500 minerals at one time within the first 15 minutes of the game. The reason is because you should be building the more structures, more units or just plain expanding. You would notice that in the game above that my ally had over 1000 minerals during the first 7 minutes of the game, which was very frustrating. Comparing the units and the upgrades on the units you would notice that using up your minerals right away helps you in the game.
Expansion by 10 minutes
Now this is really a tough call. Some players don’t expand at all in a game. I don’t recommend it and if you ask any of the NewbCast Gaming crew that plays Starcraft 2, I expand and I expand fast. The purpose of an expansion is to strengthen your income/resources. That is why when you watch some pro games, players will expand right off the bat. It’s one less thing to hold you back, because you don’t have to worry about being limited on what you build. In the game above you will notice that my ally doesn’t expand into late game. By the time he expands I already have 3 bases and am working on a 4th expansion.
Key thing on this too is that I went and took out my opponent’s expansions too. This helped me make sure they were limited on what they can do. Another way that I helped myself in this game was attack their mineral line. Never will I ever stop saying that this is a key tactic. Less to No workers equals a slowed economy which means they can’t be efficient in their build.
Take Out the Strongest
It’s very tempting to take out the weakest link in a team game. Sometimes it’s worth it and sometimes it’s not. If you had to choose between the weakest and the strongest, the strongest is your best bet because they would be slowed down. During the game, I slow the protoss down significantly and then my biggest threat was the terran.
When they came to our base, they were smart and attacked together. My opponents went and took out my expansions, which honestly at that point in the game didn’t do much. The reason is because I had another 3 bases and so it didn’t slow down my economy.
One thing I would recommend is to replay one of your games. The best are the games that you lose, trust I’ve lost a lot. Turn on the “Resources” tracker and watch your builds and your resources. Keep track of what you’re building and when you ever get close to the 500 mineral block. These are ways you can improve your game.
As I am rising up higher and higher in the ladder ranks I have been seeing a lot of things that makes it very frustrating. The game play has gotten to be a mix of skill, luck, and teammates. Two particular games stick out to me because they were against really good players but because of the situation they lost the game.
In this first game, the player demonstrates his highly skilled ability to hot key and multitask. The unfortunate for him, was his allies lack of skills and the early rush. Our team dropped on his mineral line, making it very difficult for him to catch up. If they game was done again, his allies should’ve pooled their remaining minerals to help him.
This second game shows another highly skilled player named Buckaroo. He is very very good at micromanaging his marines. In fact, he’s so good that destroys our army several times. The reason we won was because we fast expanded and attacked his base while his army wasn’t present.
The key thing to take away from these games is that in a random game sometimes it comes luck. Both of these players were very skilled but because of the situation they lost and were very sore loosers too.