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Developer Studio, Time Gate, Lays Off Entire Staff

Developer Studio, Time Gate, Lays Off Entire Staff

Sources close to the gaming news site Kotaku reported that the studio behind Section 8 and contributors to Aliens: Colonial Marines, TimeGate Studios, sent their employees home early today.

TimeGateThis news follows financial burdens that the studio was facing that left to the studios filling for Chapter 11 bankruptcy in Texas Court earlier this month.

In light of this move, the studio’s upcoming release Aliens: Colonial Marines for the Wii U has been cancelled. The port was was due out last month.

There was also a move by publisher SouthPeak Interactive, which challenged TimeGate’s Chapter 11 status, and filed to move the studio to Chapter 7 liquidation.  According to the knowledgeable sources close to Kotaku, Southpeak won arbitration, and TimeGate is no more.

When reporters attempt to reach the studio for comment, they are redirected to a voicemail.

The team at Newbcast Gaming wishes the very best to the developers at TimeGate during this difficult time.

| May 9, 2013 | 0 Comments
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Letter to the Readers

Dear Readers,

It’s been a while since we’ve added a lot of new material to Newbcast Gaming.  Some of you may have stopped coming to our site, others may have come back wondering where the heck we’ve been.  We hope to shed a little light on the matter and let everyone in on where we are going with our site.

First, the NewbCast Team would like to apologize for the lack of content.  The team has gone through a few transitions and we are in the process of recovering from them.  As it is, the contributing members all have had things going on else where and as much as we would like the following to not be true, we are doing all this content for free.  We had two members switch careers in their days jobs, one member working on their other side business which had a wave of attention, one who is caught in the middle of an intense college semester, and one departure.  With that said, we realize things are slow and hope that as our other engagements wind back to normal, we can get back to a regular schedule here.

With ideas we have for our site, we wanted to create an organization which is to be the face of our team.  That leads to the next obstacle we’ve hit which has drawn us away from our figurative drawing boards. It’s been time consuming and taking up even more of that valuable element of time, but it was nessacary for us to move forward and to become a registered business.  NCG Entertainment is the front for our organization.  We will primarily recognized as Newbcast Gaming but we will be looking into other forms of entertainment, mostly gaming related, though we may may extend beyond that slightly in the future.

Now that you are aware of what the team has been doing that has drawn them  away from our site, let’s take a look at what where we want to take our work here at NCG.

First, video is a popular format for getting your video game content fix.  We realize that, and want to add that to the content creation.  One new series that is in the works is Newbify Me.  If this title seems familiar, it should.  We already did a pilot episode of this featuring TheoraCraft, and GI Community guest, CoachMo.  This series, as we finish working out the rest of the kinks, will help us live up to our names as newbs.  These episodes will feature members of Newbcast Gaming exploring games that are new to them.  Additionally, some episodes will also include NCG members who are more versed in which ever game is featured, to give a slightly experienced view on the same feature.

Additional changes we’re also working on includes a look at a possible nerdy hobbies that several gamers are tied to, video content from live streams hosted by Newbcast Gaming members, big gaming news, opinions on hot topics, possible insights on up coming indie development, and more.

We thank you for sticking with us through this slow time and we hope that all of you are as excited as we are with all these upcoming improvements.  Keep your eyes peeled for these changes as we start to roll them out to you.

Sincerely,

Newbcast Gaming

| May 4, 2013 | 0 Comments
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Assassin’s Creed 4: Black Flag Gameplay Trailer Revealed

Assassin’s Creed 4: Black Flag has its first game play trailer revealed earlier today, reports Game Informer.

This trailer gives a first hand look at some of the game’s mechanics including: sailing, combat, and the view of approximately 50 different unique locations within the game.

Announced just last month, Assassin’s Creed 4: Black Flag is set in 1715, around the Caribbean region, (however, it’s likely to assume you will not being seeing any pearls in the black color range ).  Players will be assuming the role of Edward Kenway, the grandfather of Assassin’s Creed 3‘s protagonist, Connor Kenway.

Another tidbit about the upcoming title, since Desmond’s story concluded with the finish of AC3, players will assume the role of the hero in a present day setting.  In the present day, this hero will be working with Abstergo to investigate Kenway’s back story.

Assassin’s Creed 4: Black Flag will release November 1 in Europe and October 29 in North America on Xbox 360, PC, Wii U, the PS3 and PS4.

Watch the game trailer below.

| March 25, 2013 | 0 Comments
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Newbify Me – (Starcraft 2 w/ Theoracraft and Grethade) Guest Host: CoachMo

This is the debut episode of “Newbify Me” where we take people whom never played a game and watched them scurry about in that game title. This episode we went to the ever so popular Starcraft 2, where we had Newbcast Gaming member Theoracraft flex her newbie muscles taking on guest CoachMo who just downloaded Starcraft 2 only 48 hours prior to this recording.

| March 4, 2013 | 1 Comments
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Playstation 4 Official, Launch in Time for Holidays

Playstation 4 Official, Launch in Time for Holidays

It’s been 24 hours since the Sony press conference which revealed to the world, plans for the Playstation 4, which is set for release this holiday season.

sony-ps4-playstation-4-coming-holiday-2013-001

Sony plans to release their next generation this year at this point.

The new console when compared to a “supercharged” PC, can hold its own.  The Playstation 4 will feature a x86 CPU, enhanced PC GPU and 8GB RAM, this is good news for fans of  Playstation, since it makes it a lot easier for developers to programs games, and port from PC less challenging.

The consoles controller, which was leaked prior to the press conference, bears a resemblance to previous Playstation controllers.  The changes made with this generation’s console controller includes a touch pad which is located in the center of the controller above the start and select buttons.  The controller also has a light bar across the top which serves as an integrated Playstation Move.  Lastly, there is a share button which has been added to the controller.  This share button may have different functions from sending an update to Facebook and Twitter telling friends which game you’re playing, or it could be used to catch a replay of the game you’re playing so it can be uploaded to Facebook Video or Youtube.

playstation_4_dualshock_4

Here’s a front view of the Dual Shock 4

The Playstation 4 does seem to have at least one major flaw in the minds of some critics.  The new console will not be backward compatible with previous generation games.  That isn’t the end all be all for the Playstation 4, because of the recent acquisition of Gaikai, game streaming service.   What this means is consumers will be able to stream games from all previous Sony consoles via this service.  There’s currently no details on whether games currently owned by consumers of those previous consoles will be added to an individual’s library.

With any new game console announcement, the conference would not be complete without game announcements to accompany it.  Sony made no except during the PS4 announcement revealing: Killzone Shadow Fall, inFAMOUS: Second Son, and DriveClub. (follow the links to the official trailers.)  In addition to these games’ announcements, Chris Metzen from Blizzard Entertainment made a cameo to announce the Diablo III will be appearing on the Playstation 3 and Playstation 4.  Lastly, the newest project by Bungie, Destiny, is also planned for the Playstation 4, even if it won’t release until 2014.

While we wait for more news about this new console, here are some hardware specs to drool over in the meantime:

Main Processor: Single-chip custom processor
CPU: x86-64 AMD “Jaguar”, 8 cores
GPU: 1.84 TFLOPS, AMD next-generation Radeon™ based graphics engine
Memory: GDDR5 8GB
Hard Disk Drive Built-in
Optical Drive (read only): BD 6xCAV, DVD 8xCAV
I/O Super-Speed USB (USB 3.0)
Communication Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T), IEEE 802.11 b/g/n
Bluetooth® 2.1 (EDR)
AV output HDMI
Analog-AV out
Digital Output (optical)

| February 21, 2013 | 0 Comments
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Video Games Made Me Do It – Said No One Ever

Video Games Made Me Do It – Said No One Ever

In the weeks since the horrible incident in Newtown, Connecticut, the Obama administration has started an initiative to look into the causes of gun violence. As part of the investigation, Vice President Joe Biden sat down with game makers to have a discussion about video games, and the possible impact violent video games have on young minds.

violence1Video games have been in the cross hairs of investigations involving their impact on adolescents in the past.  Can you guess what they determined?  If you guessed, despite depicting gore and desensitizing gamers to animated blood shed, there were no links between gun violence and video games, you’d be right.

But some still make claims to the contrary, and I am going to argue with those individuals. I have been playing video games for over two decades now, and the last thing any game has made me want to do is go out and commit mass murder. Furthermore, I would be willing to bet that more than a few consumers of certain violent video games feel the same.

This beckons the question then, why does the game industry, and in particular violent games, continue to find themselves in law makers’ scopes? Some people would say politicians honestly just don’t understand the medium.

But even that argument is mediocre at best. If gamers paid attention to the news during election season, a headline that stuck out as unbelievable was a smear campaign against a candidate running for a state senate seat in Maine. Colleen Lachowicz was outed as being a player of video games, including the extremely popular MMORPG World of Warcraft. Her opponent claimed she was unfit for office because of the “fantasy double life she lived”, which at times could be violent.  These claims are based on out of context statements that Lachowitz had made on the WoW forums under her character’s name.

There was a point when the “Colleen’s World” smear site went on to slander not just Lachowitz, but all gamers by explaining acronyms we use in game incorrectly.  An example is that DPS was explained to be ‘Deaths per Second.’ For people who don’t play games and don’t understand some gaming mechanics, ‘Deaths per Second’ can have a disturbing mass murder like ring to it.

leland-yeeThe fact remains that some gamers can’t help but feel belittled by lawmakers.  One such insulting statement came from a different state senator last week.  California State Senator, Leland Yee – D said, “Gamers have got to just quiet down[...] Gamers have no credibility in this argument. This is all about their lust for violence and the industry’s lust for money. This is a billion-dollar industry. This is about their self-interest.”

As you may imagine, this put a lot of heat on Yee, who since then has rephrased his statement and apologized.  Regardless, this doesn’t change the fact that it was said and the light it sheds on how he sees our community.

So, let’s get this straight.  As gamers, we are being depicted as simple minded individuals, whom have an overwhelming lust for blood, have a constant desire for violence, and have zero credibility to defend an activity in which our time is dedicated?  We know that this couldn’t be further from the truth. Celebrities such as Jodie Foster, Vin Diesel, Mike Myers, and Robin Williams are on record as being gamers. Now Maine has their own state senator whom is a gamer (the campaign against her failed). There are journalists and even individuals with PhDs whom identify as gamers.

This is just the tip of the iceberg. There’s estimated to be over 180 million Americans alone who identify as gamers. So according to one senator, there are quite a few Americans who aren’t even qualified to talk about their hobby. Furthermore, if there are so many gamers in the United States and video games cause violence, we as a country would have an epidemic on our hands… but we don’t.

So this circles back around to the conversation that the Vice President had this week with representatives of our industry. Why is it insisted that games are the cause of violence? It’s been constantly proven otherwise, not to mention that the industry has grown in magnitude from where it was the first time it was placed under the hot lamp for questioning without those violent incidences growing at the same rate.

call of duty black ops 2Gamers who are responsible should not be punished for the actions of extremist individuals who happen to share their hobby. Though video games could be a trigger for an individual who is mentally unstable, anything could be a similar trigger, and games are certainly not the weapon.

If law makers try to go after game developers, they undoubtedly would be in violation of the following: “Congress shall make no law respecting an establishment of religion, or prohibiting the free exercise thereof; or abridging the freedom of speech, or of the press; or the right of the people peaceably to assemble, and to petition the Government for a redress of grievances.”

The course gamers need to take is that of the high road.  Instead of making derogatory remarks about legislators, we need to get the word out about what we get out of games.  We know there is more to our hobby than a desire for digital violence and those reasons need to be heard.

My story for instance.  I have multiple reasons for playing games.  Are there days I want to come home and vent in an FPS?  Absolutely.  But I fully understand this is a virtual outlet for pent up frustrations that build up as a result of having to deal with ignorant people out in the world.  But is that the only reason I play games? Heck no.  I like to play games to push my boundaries.  Playing against people and even AIs, at a level that is the same as you pushes you to be a better player, and the only way to do that is to improve your hand-eye coordination.

sc2I also play games for the connections I can make through them.  This past holiday season, my girlfriend started to get into Starcraft II: Wings of Liberty.  Because of her interest in the game, and because I play it on a regular basis, it was a no brainer what to gift to her.  Now that she has it, she can join in the multiplayer games a lot of us will play.  That’s right, instead of a violent blood bath, as a couple we are using it as a tool to spend time together, even if we’re not in the same room.

These stories need to be heard by non-gamers if we ever expect to be understood.  There is more to video games then violence: there is bonding, improving coordination, and educational possibilities. Don’t let politicians try and censor video games.  There’s a lot this industry does for their customers, and inducing psychopathic rampages aren’t among their offers.

Well, at least the Supreme Court already seems to know this, even if Leland Yee doesn’t.

| February 1, 2013 | 0 Comments
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No, You Go to the Kitchen!

No, You Go to the Kitchen!

It’s a well known issue: sexism is a conversation that keeps reappearing in the gaming scene.  Since childhood, lines have been drawn between boys and girls in gaming, making gaming a ‘boy’s club’.  If a woman tried to work her way into the boy’s club, she was often faced with sexist remarks and disgusting amounts of hostility.

Fast forward to when video games hit the scene.  Video games were marketed to boys, as most technological hobbies were.  Girls that were interested in video games were assessed with uncertainty.  They often got the, “girls suck at games,” rebuttal: a declaration by brothers to regain controls of their console.  This mentality never left those young boys’ minds even as they and their hobby aged .

An example from my own online gaming proved this.  Early in the 2000s, I was a frequent player of Socom: US Navy Seals and it’s sequeland on almost every occasion I can recall the ignorance .  In between games, players would sit in a lobby, which was voice enabled, and if a woman joined the room, the comments would begin.  More often then not, there would be remarks on how this woman could probably not play well, or how she shouldn’t be playing, and make room for a male player.  Nothing was more satisfying then teaming up with those women to watch them wipe the floor with those particular jaw flappers.

Since this time, sexism has only gotten worse.  Now in game lobbies for titles such as Call of Duty, Battlefield, and other games of the like, women will be harassed by male players at an alarming rate.  Women gamers can be told to do anything from, “get back in the kitchen” to being sexually harassed.

A female gamer known as Jenny Haniver has captured some of these lewd conversations and published them on her site Not In the Kitchen Any More. Haniver wanted to show the whole world just the type of treatment women were receiving on Xbox live and hopefully raise awareness of the problem while reminding all gamer’s that someone on the other end of the connection has to listen to them.  There are several recordings of this woman being harassed in ways some people would fine reprehensible outside gaming.

Another great example of women trying to tackle this issue are the people behind the podcast Game On Girl. Dr. Regina McMenomy and co-host Rhonda Oglesby have had guests on discussing gaming and gender.  The show host often focuses on gaming, the type of gamers people are, and the gender variances in gaming, and the gender gap is brought up with women who come on the show.  A common theme is how women are instantly hit on once their voice is heard in chat, or harassed and left to their own devices when in life common sense would be enough to prevent the situation in the first place.

The truth is, this conduct is not acceptable.  Let’s look at this from the other side of the screen. People in face to face interactions won’t go on about how a woman they just met should perform sexual acts for them and won’t tell them how they suck at a common hobby without even seeing their capabilities.  Society finds this type of behavior unacceptable.  So why do some people find this to be okay on the internet?  What is being done to try and fix the actions of these poorly behaving gamers?

Maybe the future is the route that 343 Industries Studios and Microsoft planned to enforce with the release Halo 4.  343 Industries studio head Bonnie Ross and Halo 4 executive producer Kiki Wolfkill have said that sexist behavior and other anti-social conduct does not have a place on Xbox Live.  In fact, there is a zero tolerance policy that Microsoft will try its best to enforce.  The penalty if a user is found in violation of policy is a life time ban.  That’s right, if you are acting in a manner that isn’t fit for society, you are being blocked from interacting on a social platform.
Is this too steep of a penalty: to permanently ban an account of a user who sexually harasses other users?  Society would look at that question and say there is a clear answer.  This type of behavior is not acceptable anywhere else in our society and etiquette shouldn’t end in the cyber world.  It’s a great way to hold users accountable for their actions, and there will no longer be a need for Xbox users to create blogs to reveal to the world, just how poorly some gamers treat other gamers.
| January 11, 2013 | 0 Comments
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Assassin’s Creed 3  Breaks Records

Assassin’s Creed 3 Breaks Records

Assassin’s Creed 3 set a new record based on first month sales, selling more then seven million copies since its release in October.  These sales figures make this title the fastest selling Ubisoft title in company history.

| December 15, 2012 | 0 Comments
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Masocist Gamers Stimulated: Dark Souls 2 Announced

Masocist Gamers Stimulated: Dark Souls 2 Announced

Image of the new protagonist of Dark Souls 2.

This year’s VGAs trailers revealed to the world the sequel to Dark Souls, Dark Souls 2.

The trailer which was played during the awards didn’t reveal a release dates.  What it did tell us is there was consumer demand for another extremely challenging game from FromSoftware, and we can most likely expect this title to hit shelves in the latter half of 2013 for the Xbox 360, Playstation 3, and PC.

A press release from publisher, Namco Bandai, added fuel to the fire of excitement:

Built upon the foundation established by Souls series creator and Dark Souls II Supervisor, Hidetaka Miyazaki, with development helmed by FromSoftware Director Tomohiro Shibuya,Dark Souls II will feature a new hero, a new storyline, and an unfamiliar world for players to survive in while delivering the uncompromising challenge and ultimate sense of empowerment that players hunger for. Epic battles with gruesome enemies and blood-thirsty bosses await adventurers as they traverse and conquer a devastated world filled with death and despair. Players will also discover a revamped server based multiplayer experience that will put a distinct Dark Souls II twist on the concept of playing and sharing with others. For those with enough tenacity and sheer force of will, great rewards await.

“There are few games that are as rewarding for players as the Dark Souls series, and Dark Souls II will give every player that steps up to take the challenge a feeling of empowerment that they will never forget,” said Olivier Comte, Vice President of Sales, Marketing and Distribution at NAMCO BANDAI Games Europe. “The game doesn’t accept compromise, and neither do the brilliant people at FromSoftware who will test their own tenacity as well as that of gamers in delivering us another gaming landmark.”

“This new chapter in the Dark Souls saga presents opportunities for us to drive innovation in gameplay design, develop an entirely new story, and expand the scope of the world in which the player interacts with the game. We have taken these necessary steps with Dark Souls II in order to evolve the overall experience of the Dark Souls series,” says Tomohiro Shibuya, FromSoftware Director on Dark Souls II. “The entire development team is striving to make Dark Souls II an experience that is fresh while not forsaking its roots in presenting players with challenging gameplay. Our goal is to surprise and delight our fans with new experiences and plot twists while enticing new players to join our dark journey.”

This  supports the argument that JRPGs are not dead.  In fact, its predecessor supported the same argument.   Since its release in October 2011, Dark Souls has sold 1.2 million copies in North America and Europe combined.

Are you excited for this announcement?  It’s safe to say that any masochist gamer out there who has had the opportunity to see the trailer must be drooling from the mouth.

You can view the video below:

| December 7, 2012 | 0 Comments
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Studio Lays Off Three Quarters of Development Staff

Studio Lays Off Three Quarters of Development Staff

The developer studio Eurocom, the team behind 007 Legends, announced this week plans of laying off 150 employees.

In addition to the remake of the Bond game, the studio was behind Dead Space: Extraction, but plans to eliminate three quarters of their positions according to reports from GamesIndustry International.

The reason for this move is to refocus attention in game development.  The Derbyshire firm intends to focus on mobile gaming, claiming there is a steady decline in demand for console games.

“Eurocom are undertaking a restructuring which I regret to say has meant we’ve made the majority of our workforce redundant today,” reads an official statement.

“This includes many very experienced, talented and highly skilled employees, and we’d like to thank them all for your hard work and efforts.

“We’ve fought to try and save as many jobs as possible, but the steep decline in demand for console games, culminating in a number of console projects falling through in the last week, left us with no option.

“Eurocom has retained a core staff of just under 50th anneversery and will be focusing mainly on mobile opportunities moving forward.”

Eurocom’s latest project, 007 Legends, marked the 50th anniversary of the MI-6 operative and featured levels from the motion pictures: GoldfingerMoonraker and Licence to Kill.

007 Legends is currently available on Xbox 360, Playstation 3, Nintendo Wii U, and PC.

| November 24, 2012 | 0 Comments
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