An example of a base race where you fight as hard and as fast as you can to take down all of your opponent’s bases. So even if you don’t have the BIG BAD ARMY you can still win the game just work it.
In light of this move, the studio’s upcoming release Aliens: Colonial Marines for the Wii U has been cancelled. The port was was due out last month.
There was also a move by publisher SouthPeak Interactive, which challenged TimeGate’s Chapter 11 status, and filed to move the studio to Chapter 7 liquidation. According to the knowledgeable sources close to Kotaku, Southpeak won arbitration, and TimeGate is no more.
When reporters attempt to reach the studio for comment, they are redirected to a voicemail.
The team at Newbcast Gaming wishes the very best to the developers at TimeGate during this difficult time.
It’s been a while since we’ve added a lot of new material to Newbcast Gaming. Some of you may have stopped coming to our site, others may have come back wondering where the heck we’ve been. We hope to shed a little light on the matter and let everyone in on where we are going with our site.
First, the NewbCast Team would like to apologize for the lack of content. The team has gone through a few transitions and we are in the process of recovering from them. As it is, the contributing members all have had things going on else where and as much as we would like the following to not be true, we are doing all this content for free. We had two members switch careers in their days jobs, one member working on their other side business which had a wave of attention, one who is caught in the middle of an intense college semester, and one departure. With that said, we realize things are slow and hope that as our other engagements wind back to normal, we can get back to a regular schedule here.
With ideas we have for our site, we wanted to create an organization which is to be the face of our team. That leads to the next obstacle we’ve hit which has drawn us away from our figurative drawing boards. It’s been time consuming and taking up even more of that valuable element of time, but it was nessacary for us to move forward and to become a registered business. NCG Entertainment is the front for our organization. We will primarily recognized as Newbcast Gaming but we will be looking into other forms of entertainment, mostly gaming related, though we may may extend beyond that slightly in the future.
Now that you are aware of what the team has been doing that has drawn them away from our site, let’s take a look at what where we want to take our work here at NCG.
First, video is a popular format for getting your video game content fix. We realize that, and want to add that to the content creation. One new series that is in the works is Newbify Me. If this title seems familiar, it should. We already did a pilot episode of this featuring TheoraCraft, and GI Community guest, CoachMo. This series, as we finish working out the rest of the kinks, will help us live up to our names as newbs. These episodes will feature members of Newbcast Gaming exploring games that are new to them. Additionally, some episodes will also include NCG members who are more versed in which ever game is featured, to give a slightly experienced view on the same feature.
Additional changes we’re also working on includes a look at a possible nerdy hobbies that several gamers are tied to, video content from live streams hosted by Newbcast Gaming members, big gaming news, opinions on hot topics, possible insights on up coming indie development, and more.
We thank you for sticking with us through this slow time and we hope that all of you are as excited as we are with all these upcoming improvements. Keep your eyes peeled for these changes as we start to roll them out to you.
Assassin’s Creed 4: Black Flag has its first game play trailer revealed earlier today, reports Game Informer.
This trailer gives a first hand look at some of the game’s mechanics including: sailing, combat, and the view of approximately 50 different unique locations within the game.
Announced just last month, Assassin’s Creed 4: Black Flag is set in 1715, around the Caribbean region, (however, it’s likely to assume you will not being seeing any pearls in the black color range ). Players will be assuming the role of Edward Kenway, the grandfather of Assassin’s Creed 3‘s protagonist, Connor Kenway.
Another tidbit about the upcoming title, since Desmond’s story concluded with the finish of AC3, players will assume the role of the hero in a present day setting. In the present day, this hero will be working with Abstergo to investigate Kenway’s back story.
Assassin’s Creed 4: Black Flag will release November 1 in Europe and October 29 in North America on Xbox 360, PC, Wii U, the PS3 and PS4.
Watch the game trailer below.
Perhaps its a skewed perspective from my RPG history, but I have always imagined support characters in League of Legends as the healer role – There not to take credit themselves, but rather to sit there and help allies do what they do best. Sona, Soraka, Lux, Taric, and other heroes in the game fit this standard cleanly, but heroes like Thresh, Riot’s most recent release, immediately confused me. What is a support champion supposed to do if they are not healing their allies? I’ve come to realize that the idea of indirectly influencing combat doesn’t end with ideas as simple as healing – Anything that turns the tide of combat outside of damage fits in the role of support, and Thresh proves that not only can he support, but he can cause a lot of trouble with his brutal attacks and control.
The open beta for Dust 514 is live now, but is it worth the space on your PS3′s hard drive? As this is a beta, most of it needs to be taken with a grain of salt, but given they are already giving you the ability to spend money on it with micro-transactions… lets go wild with our thoughts, shall we?
The First Person Shooter Massively Multiplayer Online game has been a bit of an elusive creature to nail down. Twitch reflexes are a staple of the FPS genre, and doesn’t tend mix well with the lag inherent in most MMOs. How do they overcome this? By not being an MMO in the sense that most players would think. From the website’s FAQ:
“DUST 514 takes place in the massive, persistent EVE Universe, which has been thriving for nearly ten years, contains hundreds of thousands of EVE Online players, and spans thousands of solar systems and individual planets. A major war in the EVE Universe could involve thousands of players at once. DUST 514 can support 24v24 matches in a single battle in a single district on a single planet, and there can be multiple battles on a planet happening simultaneously, impacting each other in real time. The scale of DUST 514 is unprecedented.”
You’re still going into individual matches rather than the massive persistent worlds one sees in World of Warcraft that we typically associate with MMOs. You’ll still end up queuing up in lobbies or hot dropping into a hectic match out of nowhere. They’re cute lobbies though, reminding clone mercenaries that public suicide is not allowed. While not as impressive as Planetside 2‘s large scale battle numbers, Dust‘s 24v24 dwarfs the average round of Call of Duty, and additionally I’ve experienced less lag in these large battles than in some smaller games. Let’s hope that keeps up in the full release.
It is however a much heavier game than the average shooter fan may like. Dust 514 is front loaded with a lot of text and tutorials to flesh out its complex progression system. I’d expect nothing less from a tie in game to the infamously complicated EVE Online, but it can get overwhelming. While you can drop into the fight right away without experimenting and customizing, you’d be putting yourself at a severe disadvantage.
For example: I started up a sniper given my penchant for precision. I discovered there was an excessive amount of sway. Leveling up in “Sniper Rifle Operation” lessened the sway, but other snipers were outdoing me. I took note of system feedback messages, noted their gun types, and in the market found they were using more advanced models. I bought a few for myself given my skill was high enough to use them and… couldn’t even equip them because my Dropsuit didn’t have enough “PG/CPU” (er, think encumbrance limit) to even carry the thing. Having spent all my skill points on making my sniper rifle not sway like I’m having a seizure, I couldn’t level up in “Dropsuit Command,” nor take levels in one of the specific branches of drop suit types right away, and was stuck with sub-par equipment for sometime. Also, you lose your equipment each time you die as your “cloned” body is lost to the battle field when your mind is moved to a new one, so don’t forget to buy your equipment in lots.
That got convoluted fast, didn’t it? The fact that not everything is enabled yet and whole sections of the Marketplace are empty of stock just reinforces the thought that this game is going to be dense.
The leveling system itself though is something I surprisingly find I can respect. Personally, I tend to hate levels in competitive games of this sort as it tends to stunt growth, creating the impression that if you didn’t get in on the ground floor then you’ll just be the newb that’ll never catch up, which ends up chasing away new players. By creating a skill for almost everything (each weapon, drop suit type, upgrades, etc), and by making the max level of those skills relatively low, a person could within a reasonable amount of time create a character that matches their play style perfectly and stand toe to toe with veterans at least as far as levels and equipment go. Outside practice and skill, the main advantage of being a veteran is that by continuing to level beyond your comfort zone abilities, you become more flexible. You can save equipment load out configurations before deploying, and each time you die pick a new one for the situation. You may be best with an assault rifle, but when the enemy rolls out a tank, you may be grateful that you can respawn with a “Swarm-Launcher,” and be thankful you ground out the levels to have the skills to use it well.
As the new girl on the PlayStation 3 block (due to last Black Friday), I carry a bit of baggage from other consoles and other shooters. Aiming and firing with L1 and R1 takes some getting used to rather than the “triggers” L2 and R2. The hardest thing to get used to though is that every single match I’ve played has been dead silent. We all may have heard the stories of loud mouth trolls on Xbox live, but even I will put up with a troll if it’s calling targets. The most frustrating aspect of the team play is how much strategy is involved that you can’t communicate about with pick up groups. Playing in the objective based “Skirmish” mode, I often found myself shouting at deaf ears; you can’t hack that objective if you leave the “Clone Reanimation Unit” in enemy hands right behind you because they’ll just respawn right behind you before you finish. The smartest thing Microsoft ever did for fostering an online community on Xbox Live was include a headset in the box, but this also means that a team of friends investing in PS3 microphones could likely dominate Dust 514 pretty tidily. I’ll be keeping an eye on this Beta for more game types, expansions to the market place, and will cross my fingers for more player customization of your avatar or quarters.
Gameplay is fairly standard for a current generation shooter otherwise. Aim, fire, grenades, sprinting, melee, etc… it’s all there. If you’re looking for more FPS action, it’s free, and you’ll likely feel right at home once you get used to the progression system. The graphics are gorgeous and maps are sure to just keep coming given the massive number of planets in the Eve Online universe. I do hope that they find a way to encourage smooth communication between Dust and Eve players though. The importance of these massive player run corporate entities wasn’t really felt off the bat; I’ve yet to experience one of the “Orbital Bombardments” the FAQ is so excited about. Perhaps more corporate branding, making it obvious in game who you’re attacking or defending? I’d also love to read player written pitches as to why you as a gun toting mercenary should work for them. Perhaps too much to ask for as the shooting would likely start before I even finished reading, but one can hope, right? All in all, this player just wishes it wasn’t a PS3 exclusive so I could drag in more friends to spray some bullets with me and scratch our heads together while trying to find the best skill point investments.
You can check out Dust 514 on their main website and on your PlayStation 3 now.
Miss a game the first time around? So did we. Find out which games are worth going back for with Backlog Reviews when the newest releases squeeze your wallet too tight.
This review was done on Xbox 360.
With news that Dark Souls II is on the horizon for the many gamers that enjoy being abused, now is the perfect time to ask yourself if you should pick up the first one. As a player who never played From Software’s Demon’s Souls and grew up with turned based RPGs (most heavily based on Dungeons & Dragons), Dark Souls comes as a breath of fresh air, if inhaled through the blood filling your mouth from the game punching you in the face for the dozenth time.
The Short Verdict:
An excellent if challenging and sometimes frustrating single player fantasy RPG. A deep but vague story stands as a puzzle for players to assemble for themselves should they choose. The graphics are impressive and only suffer from minor problems. All in all, an excellent game offline marred only for its poorly implemented integrated online features and the occasional frame rate problem.
You are dead. This is how Dark Souls begins. You might even be able to recognize the character you built in the creation screen moments before underneath all the shrunken decay that currently makes up your face (don’t worry, you’ll be pretty again soon enough). The walking undead are banished to an asylum in the north to “await the end of the world.” Given that you still seem to have your mind intact, at least more so then the shambling legions walking into the walls outside your cell door, waiting might not seem like such a great prospect and so you make your escape. Before leaving, you’re told of the prophecy that one day an undead will leave the asylum on pilgrimage and learn the truth of the curse of the undead in the land of the gods. Guess where you’re getting whisked off to upon walking out the front door?
For a game so determined to not let its story get in the way of the game play experience, there is a surprising depth to it for those willing to dig. Dark Souls primarily practices environmental storytelling, letting players puzzle the tale out for themselves through rare voice overs, sparse and brief cinematics, and the moods infused into the environments themselves. Most characters encountered are either mad or on the verge of it, so long expository dialogue dumps are not something you have to brace for, though the corniness of a merchant’s maniacal laughter may grate after awhile. History tends to be gleaned through item descriptions, and your goals almost always begin vague only taking on more meaning as you progress.
With gorgeous landscapes, detailed armor and weapon models, well designed boss creatures, and a plethora of other pleasing sights, Dark Souls can be counted as a pretty game for this generation’s hardware. The monsters can be considered great because they actually behave in the manner their appearance implies. A giant big enough to pick your character up and toss you like a rag doll will have no qualms doing so if you come within reach. A dragon whose entire underside is made up of a gaping maw of rows of razor sharp teeth will rear up and try to grab you within that wide area, giving you far more then it’s swiping claws to worry about. The environments will also set the stage. A dank and crumbling trap laden fortress will set you on edge at every turn, whereas a remarkably well kept up city immediately following it will lure you into a false sense of security before its indifferent guardians try to cleave you in two because you strayed too close to them only to go back to passive guard duty if you flee.
The collision detection is also surprisingly accurate in most cases, though mostly to your disadvantage. Trying to use a broad swinging blade in a tight corridor will result in clanging off the walls and leaving you open to attack, making a thrusting weapon a better choice, feeding into strategic play. You can cut down swathes of enemies with those same broad weapons though in wider areas. There is some spotty clipping, particularly when using special attacks, and the hit detection can sometimes lag in PvP, but these issues are not frequent enough to hamper play. Bad frame rate drops in some of the larger areas can be a bigger problem though. The area Blighttown is cited as the largeest problem child given it’s an expansive zone with a lot of verticality and a perilous design that revels in chucking you off rickety platforms into poisonous waters.
Bang on sound design adds to the immersion well. The variations on each sound based on material are fabulous, with subtle changes depending on what materials are striking each other: metal, stone, wood, leather, decaying flesh, explosive magic, and more. The soundtrack has the occasional sweeping score moments but is mostly atmospheric and this is in no way a bad thing. The arrangement is what you’d expect from a fantasy game, but is appropriate and classic. Sadly, the frequency with which the music is played is low.
Dark Souls features live combat rather than turn based. This is where its vaunted difficulty lies. Part of the trick of survival is learning the timing and range of each weapon and enemy. Combat is surprisingly methodical, but satisfying. Death is handled as a respawn rather then a reload, and encourages players to learn. Boss battles revolve around studying tells and learning weaknesses rather then grinding levels. It makes the fights feel surprisingly fair. The few cheap shots it takes are spaced just far enough apart to keep you from feeling invulnerable and keep you paranoid.
While it is possible to build your character badly and spread your attribute points too thin while leveling, it’s actually pretty difficult. You can’t be a jack of all trades unless you’re an obsessive grinder (there is a HIGH level cap), but you are not nailed down to your starting class. Allotting enough points to do low level spells won’t hurt you at all as a fighter, but you will reach a point late game where specialization will give the most benefits. In other words, don’t split yourself between the three different types of magic, or suddenly decide as a melee fighter that you want to hit as hard with a bow as you do with that gigantic 40 strength requirement sword and be able to sprint in heavy armor. Get a feel for your preferences, then focus.
So why after all this praise is there a brutally, “meh,” score? As a single player game I’d give it a 4.5, but when taking the entirety of the game into account, Dark Souls is marred by its interestingly conceived but poorly executed online play.
The game automatically launches in online mode, and there is no visible option to turn it off or toggle it. You need to either not be connected to your account or to the internet. Oddly, being in party chat also bars you from online mode (which by all accounts was foolishly purposeful and not a glitch), though I cannot attest to this also being the case on Playstation 3.
Each player has their own instance of the world to play in, but can choose to try and “invade” other players for competitive combat. While level caps were added in an attempt to stop trolling, a serious glitch destroyed this aspect of the game for vulnerable low level players. There are no restrictions on what armor you can wear in the game, the only thing holding you back being if you’ve progressed far enough to discover the better gear. Likewise, there are no level caps on weapons though there are stat requirements. It is possible through a glitch to duplicate all of one’s fully upgraded end game armor and weapons from one character onto a brand new one. Thus the newest players are the most likely to have to deal with impervious trolls looking only to be a pain in your backside. This glitch was eventually patched, but characters already created with it are not removed, and its existence in the first build means that a character could still be made offline with the game un-patched then brought online later.
Covenants are an interesting idea, adding a depth to the multiplayer by giving a motivation, but also suffer from poor implementation. For example, the “Forest Hunters” are set to protect a zone and any player not of the covenant can be invaded by these players when they trespass on that area. The problem arises when you take into account that passage is necessary for completion of the game, and should you log on during a busy time of day you’ll have two to three invaders dumped on you within a few step every time. Even the helpful “Warriors of Sunlight” break the game, a covenant dedicated to helping other players by encouraging you to summon them as co-op “phantoms.” The world doesn’t scale to the number of players though and the most challenging and rewarding fights can become piffling matters, sometimes even more so with a Warrior of Sunlight due to their covenant bonus being the allowance of a wider level gap between themselves and the hosting player. The last thing you want is for the last battle of the entire game to be over in less then a minute after five sword swings and be left wondering at how anticlimactic the whole experience was.
There’s also no way to separate the co-operative and competitive play. You must be “Human” (fully fleshed, and receiving bonuses for going through the effort to maintain that state) as opposed to “Hollow” (fully undead and lacking bonuses) in order to participate in both co-op and PvP. No one can invade you while you are Hollow, but you won’t be able to summon your friends. In addition, the same penalties for dying at the hands on a creature apply for dying at the hands of an Invader and can actually be worse depending on their covenant. Everything from rare dragon scales to other things like your hard fought humanity bonus can be stolen, whereas the instigating player actually suffers surprisingly few consequences. Couple this with the trolling of low level players and the fact that some people out and out detest PvP in all games, and you have a recipe to drive new players away from the game entirely at worst.
Speaking of summoning your friends, best of luck doing so. There is no party system, no ability to join a session in progress, no way to send an invitation, or target a particular player at all. Players are summoned by placing a “sign” that then shows up in the game worlds of the others on a whole server. If someone needs help, they activate the sign and summon the player. If you want to play with a friend, you’ll have to pre-arrange a location for one of you to inscribe your sign and then proceed to spam it until the other can see it: not too fast though or you may pull it away before it has even had a chance to fully load into their world, but not too slow or you’ll be wasting all your time with it potentially sitting on a different server and lying out where another well meaning player may call you for help and interrupt your plans. Some days I was able to find my preferred co-op partner near instantaneously, others we wasted 45 minutes on our attempts until one of us had to give up and go to work.
The issue I must judge most harshly for however is the fact that online mode has the potential to wipe out all your progress. We are all familiar with the, “Do not turn off your console during an auto save, or you may lose some progress,” messages, but I suffered a glitch in which some ended up meaning all. A power outage occurred just as I was being invaded by another player. I expected I’d be reset to my last autosave, lose a bit of accrued experience, and maybe be missing a piece of gear I’d recently picked up. I was not expecting my save file to be corrupted to the point where even trying to view its details from the menu would cause my Xbox to crash and require me to delete it from the console system menu. The plus side is that Dark Souls is such a learning experience that redoing any portion of it is much easier once you know what’s what, but it still stung to lose 22 hours of gameplay, even if I made it up in 8 (with a liberal application of cooperative assistance). This issue is supposedly rare, though a friend’s save file suffered the same fate about two weeks later due to accepting a party chat invite and not realizing it would unceremoniously boot him from the game with force.
Any other complaints are piffling next to those. Like many games these days, it flirts occasionally with the idea of platforming and fails to do it well. The upgrade system has no integrated walkthrough, but experimentation is not too costly. “Parameter bonuses” are not explained, so some players don’t understand how to get the most out of their gear and skill point distribution. It’s not a game in which there is any shame in consulting a wiki.
Dark Souls stands as an entertaining hack and slash for those willing to pace themselves and not button mash. Its abusive nature and high degree of challenge make it a game I would not recommend to an easily frustrated friend, but would pass on to anyone looking for a sense of accomplishment in overcoming its trials. The journey may be important, but that sweet sense of victory is a pretty nice destination to enjoy.
High. “New Game Plus” features are included, with progressively increasing difficulty and experience rewards as well as a high level cap accessible no matter how many play throughs you are in to the game. Just don’t let the ending get you down.
Approximately two weeks ago, I made a choice to dive back into a title I long thought would be one I hardly cared to play ever again. With the release of Mists of Panderia, I thought I would give World of Warcraft another shot. I’ve heard from critics that the expansion was better than the previous, Cataclysm, which led me to the thought “it couldn’t possibly be worse.” I’m glad to say my conclusion has been right thus far.
A habit of mine has been to scour the gaming section of any store I travel to. The reason is simple : to find good deals on games. You never know when you will find a copy of a timeless classic for a killer price or even a brand new that has been marked down for some ungodly reason. This is how I found Starcraft II for $39.99 a month after it was released. Almost immediately, I had texted a picture over to a few friends who asked me to purchase the game for them.
My travels today took me to Target. I just needed to pick up some bath salts, a tripod and shampoo. The long walk to the electronics department left me in awe as I stared at the new Pre Owned Games section next to the $19.99 Classic Games. The games didn’t look at thing like any game that you would pick up at GameStop or even Games N Go. They were lined up neatly, with flawless looking cases they were wrapped up in tight plastic. Had it not been for the label on them saying they were pre-owened, I wouldn’t have known. There were older titles including Transformers: Revenge of the Fallen that was available for the Xbox 360 and the Wii. According to an article on joystiq, Target plans on adding a pre-owned game section to 850 stores by year’s end.
This is interesting because now the competition for pre-owned games has become more and more fierce. It used to the be the big retailer for used games was GameStop and since then Best Buy and Walmart has jumped onto the wagon. Is this really a market that they need to join into? I highly doubt it. Something to consider is that even so the packaging looks nicer and even have that nice plastic covering you might be paying for something much expensive than it really needs to be.
Over the past few months I got a new phone which runs on the Windows operating system. I have never been a big Xbox fan but since I got the phone I’ve been very curious on how it synced everything together. Using your Windows Live account you can sync all of the devices together. I have my Xbox Live avatar now dancing on one of my live tiles. Not only that but I can show off my achievements using my phone and what games I am currently playing. You can access your friends achievements. Those features seems pretty cool but I can’t say much considering I’m just starting off utilizing the features.
One of the games I’ve started playing includes Fable 2, since I’m not allowed to play Fable 3 until that is completed. So far it seems interesting but I found out there is a game I can play on my phone that will actually give me advantages in Fable 3. It is $4.99 to purchase and it called Fable: Coin Golf. There are several games that you can purchase on your windows phone that will benefit you in your Xbox gaming experience. It’s a nice touch but it still have a long ways to go.
Blizzard has a few applications out that allows you access to your World of Warcraft account. The best one was the auction house application because even when you are far away from your computer you can still make sure you’re making money. There is also an application to keep in touch with your guild or even to see the armory.
Gaming has become much more than just a past time, it has developed into so much more. The need to keep in touch with your gaming world has created these applications that you can bring along with your phones. Yet, the idea has not gotten to a point where gives any substantial advantages. What if not only does it gives you advantages but becomes a necessity, when that comes around there will be many angry consumers.